WDL is meant to be a library that you can mix with whatever 3rd party toolkits you like. The idea is to make it easy to use C/C++ code inside your 3rd party toolkits (i.e. Csound/NKS) by wrapping it up in a higher level interface.
WDL is a complete, or almost complete, implementation of the Windows DirectShow API. It is designed to be a “stable, production grade” implementation of DirectShow and is not designed to be a “conceptually new” wrapper.
WDL is meant to be run as a 32 bit DLL or static library, as opposed to the the DLLs generated by some other wrappers (like DirectShow-Wrapper) which are intended to be run as a 32 bit process.
WDL is meant to be a complete library, rather than a collection of partial libraries.
WDL is, as I understand it, a DLL that does not force the caller to link with any other DLLs (i.e. a dll that does not contain other libs, or even headers).
Why WDL?
I’ve written the WDL C++ DirectShow library in the past, however I no longer want to support Windows Media Audio, and I think that I’d like to get away from Windows Media Encoder.
One reason for this is the recent changes to the DRM API in Windows Vista, which makes it considerably more difficult to write DRM filters.
I’m also now feeling a bit overcommitted, having recently started working on Deinonize.
That said, I think that there is a niche for a DirectShow-based cross-platform video encoder/player for Linux and Mac OS X.
WDL is one way of solving this problem.
(I might also note that I don’t want to have to write my own encoder/player from scratch, especially when I don’t feel that I’ve got the time for it, or that I’m particularly interested in the project – and I’m certainly not going to re-invent the wheel on Linux or Mac OS X).
WDL provides complete functions for converting between Windows Media Audio and OGG/Vorbis audio formats, and to handle video images.
WDL uses the BWL Video Transform filter (based on iFFmpeg), which I feel is a very good fit for the project.
WDL does not currently include MPEG/JPEG support eea19f52d2
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