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* _Photoshop Elements_ ( is an easier-to-use version of Photoshop available for Windows. It has a simple and user-friendly interface and does not require any training to use.
* _Photoshop CS3 for Mac_ provides layer-based editing with a dozen manual tools and nine automatic filters, double-click to duplicate and transform layers, can recover or repair images, and allows you to work in the darkroom. It’s fairly easy to work with and is a good choice for photographers who already have Photoshop but don’t want to upgrade to a more complex program. For more on working with Photoshop CS3 for Mac, see Book IV, Chapter 1.

If you choose not to work on a computer, a print and film lab can create great results using Photoshop. Ask your local lab if they perform retouching or compositing.

## Drawing and Painting

* _Adobe Illustrator_ ( is a vector-based tool for graphics and illustrations, including illustrations for books, magazines, and advertising. Its clean and intuitive interface makes it easy to use for beginners.
* _Corel Draw_ ( has a simpler interface than Illustrator and is more suited for creating graphics at a standard printer-quality resolution. However, both programs produce vector images, so you can print at whatever resolution you desire.
* _Sketchbook Pro_ () is a powerful paint program that allows you to erase, make selections, and blend and liquify colors. You can also sketch in the darkroom or digitally and export images at a variety of sizes, including full-page prints.
* _Picasa_ (), the photo-organizing program with a photo-editing feature, is included with the basic Google Internet experience.
* _Elements_ ( is an extremely simple image-editing program for creating basic editing effects.

Painting can be as simple as using a nice brush or as complex as creating a 3D scene on your computer. The painting program of your choice will depend on your budget.

* _MS Paint_ is the

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If you need to edit one image, such as your own Instagram photos, then Photoshop Elements can be used. However, if you need to create or edit thousands of images then you will need the full Photoshop.

In this post, I will show you how to use Adobe Photoshop Elements 11 to edit, create and play with images, including photo manipulations, adobe digital paint tools and so on.

What you need to know before you start

Although Photoshop Elements is a simple image editor it does have a few cool features such as the amazing Adobe Digital paint tools, adobe brushes, fly over and preview tool, and automatic image enhancement. It is good for those that are learning and need a simple image editor.

I use Photoshop Elements on my Mac for all my image editing and even have added the Microsoft Paint feature for instant photo editing.

First of all, to open a new image in Photoshop Elements you just double click it.

If you only want to edit one image click on the image, then click Edit > Edit image. Otherwise, if you want to use it for both editing and creating new images then click on File > Open.

In the next step, you will be asked whether you want to edit the image or create a new image.

In the Photoshop Elements editor, the image appears in the center of the screen.

Click on Edit to load the image into the tool. You can find a full list of additional instructions on how to use the elements in the image below.

How to use Adobe Photoshop Elements in 2019

To edit the image, follow these steps:

Click on the spot where you want to add a new element, such as a text box or a clone stamp.

To add a text box, click on the tools panel at the top left of the interface and click on Text.

To add a clone stamp, click on the tools panel at the top left of the interface and click on the Brush tool.

Use the pop out window to change the size and shape of the brush.

To select a color for the text, click on the color picker then add it to the color selector in the upper right corner.

Use the pop out window to add and edit the text.

To add a background, click on the tools panel at the top left of the interface and click on the Rectangle or Rounded rectangle tools.

To change the size of

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Get ViewBag.fileName in Express.js on Node.js/Mongodb

Using Express.js in Node.js and MongoDB, I am trying to write a route that handles an image upload. When a user uploads a picture, he needs to be redirected to a new page with the name of the new image in the ViewBag.fileName.
Here’s the code I have so far:‘/imageUpload’, upload.single(‘file’), (req, res) => {

let validation = (req.file) => {
if (req.file.size > 500000000) {
return ‘Limit to 5MB’;
return ”;


let config = {
filename: ‘imageName.jpg’,
contentType: ‘image/jpeg’

.on(‘finish’, (err) => {



The console.log(req.file) prints the following:

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How do I make changes in a distro-specific dir in a debian/ubuntu package without breaking other packages?

I’m looking for a ‘right way’ to make changes to /etc/apache2/sites-available for non-Debian, Debian, and Ubuntu specific changes.
Say, for example, I have the following files in /etc/apache2/sites-available

When packaging my software, I’d like to make changes in my *-specific dir /etc/apache2/sites-available/*
So, when I build my package for Debian, Debian-specific changes would go to /etc/apache2/sites-available/david.conf and Ubuntu-specific changes would go to /etc/apache2/sites-available/default.conf. I can’t think of a way to achieve this without breaking packaging.
Is this possible? Can I customize a build.txz file for this? How?


A.deb package contains a build specification which in turn describes a build environment with proper configuration, scripts, etc.
As you see the build environment is totally independent of the distribution (Debian, Ubuntu, etc).
You can use a build specification to provide a custom build environment. That build specification file is called build.txz (e.g. at the top level of your package).
The build.txz file can be split in several parts. The main part is a specification, which defines the base build environment. Sub-parts such as runtime, runtime/script, etc… define how to install, run, or to search scripts or data.
Take a look to these directories for more info:

The list of directories is defined in app-install-data/dir. However, a recursion is done from app-install-data/current (which is defined by the build.txz specification), see build.txt. So, in a debian based system, the main directories that you will need to edit are:


System Requirements:

Windows 7, Windows 8 or later versions of Windows
64-bit Windows Operating System
CPU: Intel Core 2 Duo, Intel Core 2 Quad
HDD: 40 GB
DirectX: Version 11
You may need to download the free version of Microsoft Visual Studio
This game is compatible with the Uplay service, log into your Uplay account with your login information for this game and get the game client from the “Games” section.