Wallops Island Race Track

Wallops Island Race Track



Kartodromo Ciudad Evita Rfactor 13

Racing kart physics in rFactor might have been changed. but it can be modified. At least in v0.50 and above. You can use the cars stock physics at the speed of the car that you were using before. I think that rFactor forum is in spanish. maybe I should find a way to make it english in.
kartodromo ciudad evita rfactor 13

in the old “rFactor Auto Kart Mod for RFACTOR” topic I found a way to make the physics of a “old style kart” to fit in the game. It worked for me. But I would recommend for people that have old versions of rFactor like RFACTOR v0.40 to use the old kart physics. The old kart physics was good for the games in the 90’s and for old versions of rFactor. .

Just download rFactor SDK (Open source Release for development) from one of the links. Then download RFactor v0.5 and extract the files to the RFactor root folder. Go into the RFactor folder and select the AUTO_KART_EDIT.DLL. Select a plain old car and then select the SPECIFICATIONS subfolder. Select KartEdit.ini (or kartedit.ini) and select LoadData. Then you have to follow the instructions in the readme.txt file.

Install this rFactor mod as you normally would, give the mod a name, then go into kart edit.ini and change “Space Vehicle” from “NASA Rockets” to “INTERNAL”. Restarting rFactor should get the new car stats. .

This mod is for people that want their kart to look like the old kart physics but have a modern feel. If you don’t have RFactor and a modded car that looks like this then I would suggest that you just stick with the older kart. A good thing to do is to use the older kart physics and change everything except for the kart style.

You do not need to edit a file called RFactorAutoKart. If you download the SDK then you can create a new game, select the old “NASA Rockets” and change the car to “INTERNAL” and then the old kart physics will fit. .

As I say, it really depends on the car physics that you want to use.

Good luck. Please post

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